![]() In fourth grade, my science teacher did an experiment where we had to identify sugar, salt, and flour by taste alone, and as hokey as that was, it’s stuck with me for two decades, so he must have been onto something. The best science lessons are the ones where students get to mix liquids together or play with magnets or set things on fire. Language arts are a good fit for a computer game too, because it’s another reproducible subject that mostly happens on paper.Ĭompare that with science, a subject that benefits so much from hands-on experimentation that a computer game can’t necessarily supply. The math action-adventure game Troggle Trouble Math, for example, can automatically spin up an endless number of story problems by plugging numbers into a handful of templates. Looking at a sample of edutainment games from the 80s and 90s, I’m willing to say that a large portion of them are about math, maybe because math is easier to randomly generate. Science is a tough subject for an educational game. Sulfur’s Night Lab, courtesy of Stuart Feldhamer via MobyGames.
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